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The Maker Workshop will explore how students and teachers can create innovative and unique products in their K12 classroom using a mix of readily available technology tools combined with other materials such as cardboard, fabric etc.

The Maker Movement is a technological and creative learning revolution taking place around the globe in K12 education and beyond. It is being driven by new tools and technologies — such as 3D printing, robotics, wearable computing, e-textiles, ‘smart’ materials etc — which are now affordable and easily accessible to educators.

The Educational Maker Movement is about utilising these inventions to create an innovative, interdisciplinary, collaborative classroom environment — a classroom in which “making” is happening is one where students are learning through building things.

Immerse yourself in a day of intense learning as you play, tinker, design, and invent using modern creative technologies.  During hands-on sessions you will use MaKey MaKey and Hummingbird robotics as well as interactive programming to create interactive toys, games, stories, music and art using craft materials.  No prior experience of robotics or interactive programming is required to participate in this exciting workshop where learning comes alive in your hands! Using the design process you’ll learn to think creatively and computationally, construct your own understanding of interdisciplinary concepts, and realize that the process is just as important as the product.

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We’ll share our ongoing journey of situating time-tested learning theory within 21st century learning experiences. Learn how students construct understanding through informal and formal experiences in a STEM Lab, a Maker Studio, and at Family Maker Events.

You will leave the workshop with a deeper appreciation of inquiry through hands-on learning, a new understanding of play, wonder and whimsy as sophisticated ways of learning, and a refreshed vision of educational technology.

Workshop Outcomes:

  • Connecting the maker movement to time-tested constructionist learning theory
  • Experiencing 21st century teacher as 21st century learner
  • Using play with science and engineering
  • Learning through the iterative process of design thinking
  • Planting seeds for problem/project-based learning
  • Identify with computers as materials and objects to think with
  • Starting Makerspaces and familiarity with tools & materials of modern learning
  • Combining Informal and formal learning experiences
  • Making strong connections to standards in all content areas

Intended Audience:

K-12 Teachers, Technology Specialist,  Administrators

Participant to bring:

Laptop & some required software (software provided)

Workshop Sponsor:


3Doodler is the world’s first 3D printing pen, which allows you to draw off of the page and into the air quickly and easily. The 3Doodler works by extruding heated plastic that cools almost instantly into a solid, stable structure, allowing students and teachers to literally draw in three dimensions. It is designed both for freestyle 3D sketching and for tracing shapes from templates to make larger architectural structures. With the 3Doodler in hand, users are limited only by their imagination. This unique tool is being used by educators to drive learning outcomes in a number of curricular areas, including STEM subjects, art and design, within makerspaces, and even to create tactile learning aids for people who are blind or have low vision.

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