Explore different approaches to the implementation of Makers and STEAM spaces
This engaging 2.5-hour session will invite participants to explore different approaches to the implementation of Makers and STEAM spaces. Participants will learn how individual schools have designed, resourced, and utilized these innovative learning spaces.
Whether you are a school that already has such a space, or you have one that needs rethinking, you won’t want to miss this essential professional learning and leadership opportunity.
Maker and/or STEAM spaces are becoming essential parts of a school’s learning environment. However, as this is a rapidly evolving area, there are no “blueprints.” For every successful space in a school, there is another that is not being leveraged to its full potential.
This symposium will prompt thinking and provide ideas to support school-based decisions around their Maker and STEAM spaces.
- Explore different models for spaces
- Maker Space as a DT Lab
- STEAM Lab
- Elementary Maker Space
- Secondary Maker Space
- Maker Space as a Classroom
- Maker Space as Professional Learning Environment
- Maker Space for Robotics
- How do you make spaces sustainable?
- How do you staff a maker space?
- How do you schedule a maker spaces such that is leveraged maximally?
- How is the space used outside of regular class time?
- What is the mission and vision for your space?
- Panel Discussion
- Three Breakout Sessions (with 12+ options in total)
- Networking Session
Who Should Attend and Why?
- Maker Space Coordinators
- STEM/STEAM Coordinators/Specialists
- Directors of EdTech / Directors of Innovation
- Technology Coaches/Integrators
- Curriculum Coordinators
- School-Based Leaders
- Group Technology Directors
- Director of Education for School Groups
- Teachers involved in STEAM or Maker Education
We encourage teams to attend the workshop so they can take advantage of hearing the multiple perspectives presented. This will support schools and their teams in subsequent internal engagements including discussion, design, and undertaking team reflections.